﻿using UnityEngine;
using System.Collections;
using FrenzyIsland.UI;

public class NGUIEvent : MonoBehaviour {

    private GuiManager guimanager;

	void Start () {
        guimanager = Camera.main.GetComponent<GuiManager>();
	}

	void Update () {
	
	}

    private bool IsLocked;

    public void OnHover(bool isOver)
    {
        //guimanager.IsLocked = !isOver;
    }

}
